Re: Re: Reluctant gamers

From: Guy Hoyle <ghoyle1_at_...>
Date: Wed, 24 Apr 2002 09:50:29 -0500


Thanks! I had forgotten about those. I should have remembered the lore of the masters on my own.

Guy

> Hi!
> IMHO, John Huges wrote some excellent article that can provide help
> for you. Follow teh links:
> http://home.iprimus.com.au/pipnjim/questlines/directions.html
> http://home.iprimus.com.au/pipnjim/questlines/mythmanage.html
> As an other way take a look on MoB Essay about Maximum game Fun
> http://members.ozemail.com.au/~mrmob/mgf.htm
>
> Hope this help,
> piR
>
>
>
>
> > One of the groups I used to play with doesn't see the value of
> building
> > clans and tribes when gaming. They don't see the entertainment
> value in
> > most activities that involve "heroic quests" (by which they mean
> > vanquishing monsters, getting treasure, and going up in levels as
> quickly
> > as possible). They mostly play the typical wandering mercenary band
> typical
> > of many RPGs. They regard necessary downtime for learning new
> spells as a
> > waste of time where the non-spellcasters have to sit twiddling their
> > thumbs.
> >
> > I'd like to rejoin this group using Glorantha and Hero Wars, but
> I'm not at
> > all sure they will enjoy it very much. But perhaps I've misjudged
> them, and
> > they just haven't been exposed to any other style of play. Any
> suggestions
> > on how to wean them away from AD&D and onto Hero Wars?
> >
> > Guy
>
>
>
>
>
>
>

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