> [Dave Bailey] hmmm, I was thinking the following- the players
>approach a smith to make the shirt, he can't do it 'cause he needs to make a
>plow, the players could loan the farmer their plow (and oxen) which enables
>him to plant now. This means that the farmer won't be available to help his
>neighbour build his barn so the players also need to fill in for the farmer
>so that project gets completed as well. Of course this means that the farmer
>was able to get a better crop, maybe gifts the players later in the year
>when theirs isn't so good (they lent out their plow), the barn owner offers
>to house some of the players cows over the dark season to save them being
>slaughtered..........anyway I need something to kick off the chain reaction
>of debts and gifts? My mind has gone blank............
>
> Dave.
Blatant plot device alert:
The deceased father of one PC owed a favour to X. X needs Y and asks the PC
for the repayment of the favour. (In my game the PC _might_ not be legally
bound, but any honourable Orlanthi would leap at the chance to repay a debt
and prove their generosity.
Thom