Re: Narrative Simulation

From: Greg Stafford <Greg_at_...>
Date: Thu, 13 Jun 2002 13:31:08 -0700


At 07:09 PM 6/13/2002 +0100, you wrote:

>Padding, nonetheless, in game terms.

It appears to me that some people are having trouble telling (or rather, creating for their own campaign) the difference between narrator tools and player options.
Where does it say that Storm Tribe or Thunder Rebels are necessary for play? Where does it say that you have to have all of the gods in your campaign? Sure, on the Market Place they are listed as Player's Books. It also says "instructions on exploiting the details of the culture for exciting game play."
I have players who have never read the rule book and are content with what they make up for their barbarians. No problem.

HeroQuest will address this more clearly. It says, "This rule book has everything you need to play," and will have a 2-page description of the Homelands.
However, since it is a game of discovery, it will also say, "Want to know more? See page so-and-so."
I hope that will relieve the pressure on people who are content with minimalist information for their campaigns, and not make them think that they are obliged to deal with fluff, padding or fat quails.

After all, the rule is YGMV, or more likely, YGWV, where W="Will inevitably"



Greg Stafford, greg_at_...
Issaries, Inc. 900 Murmansk St., Suite 5; Oakland, CA 94607 Phone: (510) 452 1648 Fax: (510) 302 0385 Publisher of Hero Wars, Roleplaying in Glorantha See our site at: <www.glorantha.com>

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