Re: Humakt's Gifts

From: Wulf Corbett <wulfc_at_...>
Date: Sun, 07 Jul 2002 22:10:28 +0100


On Sun, 7 Jul 2002 13:58:25 -0700, "Andrew Solovay" <asolovay_at_rubberducky.com> wrote:

>Just a thunk... Temple rituals on holy days are kind of hero-questy,
>right? The temple becomes an extension of the God Plane, the priest
>embodies the god, all of that? So wouldn't it be plausible for a
>character to wait until the next Holy Day and petition the god directly?
>(In essence, this would be "heroquest for the gift", like y'all say--but
>it's a nice, safe, easy heroquest, which your character has already done
>dozens of times.)

And that's exactly what a HQ for a Feat is. You've seen it performed before, possibly many times for the common ones, during ceremonies, you've joined in too, but THIS time you forge a link with the Feat (by spending a HP). The relative 'simplicity' of it is why I suggest you do NOT need to actually run it.

And there is another. If you run a HQ to gain a Feat, you must, in doing so, define it. To gain Sunset Leap, what must the character DO? Whatever it is, it must be a definition of 'Sunset leap' - and therefore you have pre-defined what it means, and what it is used for. Doesn't stop the player creating new definitions, but it does set a precedent on which to judge all future definitions.

And wouldn't that be true for the character too? Wouldn't they have to DO a 'Sunset Leap', whatever it is? And therefore already KNOW what it means, what it does, what it looks like?

Sometimes this open Narrative style just makes no sense in game terms.

Wulf

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