Fledgling scenario idea

From: bryan neff <GRINNER_at_...>
Date: Wed, 11 Oct 2000 23:44:29 -0400 (EDT)


In Thom's tradition I have been mulling over my own idea.

I imagined a party of heros returning to their village home when a major earthquake hits a day's ride outside of the village.

Upon their arrival, their childhood home is semi-devistated and people are trying to rebuild. That night a strange fog, not typical for the climate, settles around the village from the north and the nearby river suddenly dries up.

In the heart of the am hours the dogs howl and the village is attacked, a few tents topple and a few livestock/babies stolen. Tracks reveal human-like prints from the north.

By noon the village animals are howling again and suddenly all the nearby field mice and rats flee in mass to the north. Latter that afternoon , an unusual number of deer, racoons and other small game animals are seen filing north in a strange organized manner.

The village eldars are nervous and ask the players to stand guard when the fog settles in in the cold night air. The village is attacked by humans from a nearby northen village--those captured are incoherent, glassy eyed and ashen grey in skin tone. They seem to be violent imbeciles. Strange, runes are burnt on their temples.

That am the party is elected to follow tracks north and investigate. Villagers are panicked. The nearby river is dry and stinking of dead fish.

As the party makes its way north they notice the terrain, normally lush and green is somewhat blackened, increasing as they progress toward the next village. The normal animal and insect hum is gone. Time and and distances are hard to judge. Everyones equilibrium seems off.

Chaos detecting senses go off as they enter the next village which is burned to the ground and swarming with mindless human males, without women or children to be found.

Clues and interagation of a few overlooked and in shock humans point to weird happens to a nearby lake that feeds the river.

Being brave souls, they go to the heart of chaos and notice that it is also the epicenter of the quake.

As they crest a hill lined with twisted rotting black trees, steam and stench soar into the air from a now dried lake bed. In the middle of the muddy flat are huge volcanic cracks that are stemming away the remaining moisture. In the middle of the plain a pyramid shaped structure has erupted from the earth.

In the side closest to the party's look outpoint , a black gaping crack is seen-- surrounded by living icky tentacles. Below this 30 ft tall structure are hordes of mutated animals and a growing host of chaos nasties.

What do they do?

Well what they must discover is that inside this tomb is a body part from---you guessed it, the fallen light--Nysalor.

I was thinking it would be his hand. Now that it is free from its keep it is sucking the life from the surrounds, summoning lesser creatures and chaotic beasts to guard it and bring it victims for blood sacrifice (ie the rest of villagers), all the while it grows in power and abilities.

Now is this "do-able" in Gloranthan mythos, if not technically, with slight modifications. And what would it take to destroy it or contain it again?

If the remains of Nysalor are too powerful, what about another dead chaos nastie like the Devil?

Shoot away!

Thanks.  

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