> does anyone have a good idea of how to avoid turning
> Heroquests and initiations into railroads?
In King of Dragon Pass, we tried to make at least one surprising element in every quest -- Harmast certainly had some surprises when he did the LBQ.
And initiations always have a secret part, so you can easily justify throwing in something slightly different than what the players know.
David Dunham <mailto:dunham_at_...>
Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html>
Imagination is more important than knowledge. -- Albert Einstein
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