Well, the First Gloranthan Grouse con is over, and if you weren't there, you missed an excellent con. Many, many congratulations to Graham and Claire for organizing it, and to all the gophers who were just so helpful all con.
As for what the rest of you missed, there was a lot of it. Here are my thoughts on the small fraction of the con that I actually got to participate in.
Friday involved a lot of chatting as people drifted in and caught up with
each other, then we moved into the icebreaker. That involved all sorts of
strange goings-on, including yak impersonations, chaos acorns, exploding
swan feathers, the hokey-cokey, and some Things That Man Was Not Supposed To
See. It was followed by some war stories from Sandy ("the player didn't
turn up that week, so the others sold his character into slavery"), a
discussion of jumping mammoths, and what we can do to to make HQ popular
("run games! and they will come" was the general conclusion). Then I went
to bed.
I spent most of the day on Saturday running two HQ games. I was blessed with excellent players, and they all seemed to have a good time. We gained new insights into Lunar healers ("I calm her hysteria with my 'Cure Madness' feat" <roll - fumble - Mindblast - drooling> "She's resting now"), and persuaded Jane Williams to watch some children's television. Meanwhile, far too much fun was being had in the Evil High Priest freeform. The evening was filled with excellent seminars, including another Sun County one, where we discussed how honed Templars emerge from raw recruits, the true value of the Black Gold, and the origin of the Goldbreath name. Olive oil wasn't mentioned, but I did bring up the subject of exploding mayonnaise. Then was the singalonganick, including some excellent Malkioni hymns from Trotsky, last orders, and retirement to the lounge.
Sunday arrived too bright and too loud, and we went straight into 'Young
Thrax', run superbly by Nick Brooke. An excellent game, when I got to shout
orders at people a lot, and then have them ignored. Great fun, made better
by waiter service from the gophers. After lunch was Trollball (including
cheerleading) then Bad Boon Rising/Beak No Evil. I felt rather sorry for
Trotsky, who was running the game. He did try to keep us going along with
the plot but we, the Noeval baboon troupe, were having none of it. We were
far too busy hunting horseflesh, scaring off feathered apes, and seducing
each other (being taken from behind by Nick is an experience I won't forget
in a hurry). Luckily, the game was in a soundproof room. To wrap up the
con was the auction (too rich for me), grouse (5 feathered rivals, d20
Glorantha, no "four otheworlds"), pub quiz (we won! -ish), storytelling
(many good tales), and whisky (hic). All were excellent.
There was also Munchkin Broo, Carry On Up Camp David, CoC run by Sandy, and a whole bunch of other seminars, sessions, and games.
It was a superb con. Well done everyone who was involved in organizing and running it. Graham and Claire have already volunteered to run it again in 2005, and I for one will be going back.
Neil.
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