> I think Greg's referring to the Homeland pages (38-57). Basically
the
> GM selects a Homeland and gets the player to read that. The GM can
> then take them through creating a character. Personally I would also
> get them to read the appropriate HQ Voices (PDF file on Issaries
site)
> which is another four pages as well.
>
> It's probably necessary for beginners so they aren't overloaded with
> background and rules to begin with but it does put a lot of work on
> the GMs shoulders. I'd probably use the first session just to
generate
> the characters.
>
> When it comes to actual play they don't need to know the rules -
> they'll pick them up as they play. You just need to remember to
> explain all the options at each stage.
>
> --
> Donald Oddy
> http://www.grove.demon.co.uk/
Good advice, Donald. There is a demo/walkthrough on the Issaries
website (I'm working on a revised version in my copious free time)
but I am not sure if its for beginners...
Jeff