> > As was said in the last HQD, this is a game for
> > heroes. That, at heart, may end up being the crux
> > of it. Does our group want to play heroes?
>
> It isn't compulsory. It's just possible. Which, let's
> face it, it wasn't under RQ rules.
Just a lot easier under RQ (or, perhaps the right way to say it is: Heroic playing was a lot *harder* to run under RQ)
As I was moving a burn pile, and so had a lot of time to think about Alison's statements, I started thinking about "How does one run a 'low-level' HQ campaign? Some things occured to me...
And a bonus number:
4. Give them Order
Low-level grunts don't have followers, more likely they *are* followers.
Give the group a patron - they ar *his* followers at the start of play. They
are "sidekick-level" folowers to the patron, meaning that they just might be
entrusted to do something without him looking over their shoulders. This
requires a bit more cohesion than "A storm bull, a duck, an orlanthi and a
yelmalian walk into a bar and there's this guy in the back corner who says
"I've got a job for you". No, they should all be members of the same Pavic
Streetgang, heortling clan, Yelmic association, Sehnegi guild or whatever.
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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