Having read the rules it appears I may have been a little stingy,
although I'm not happy with the idea of players having large numbers of
points to use in combat. Perhaps the point per sessiosn should be for a
bump but that is the only bump the player gets and if not used can be
spent as a hero point. Otherwise the players get points at the end of
the session to spend on related benefits plus some at the end to spend
on what they want, provided they can justify it in terms of the overall
campaign.
As an aside, at 3 pts per session in a five week game a charcter could
gain half a mastery in close combat - this strikes me as excessive.
roger