<<Greg: I asked if a shaman could integrate or capture a spirit
after fighting it and driving it below 0 AP. The consensus
was "No"; a shaman can fight off a spirit attack on This Side, but
must cross over and engage the spirit in order to capture or
integrate it.>>
>
> Hmm... I don't see why though... best place to capture any enemy
> is where he's in alien territory, and weakened
I think the point is that a (disembodied) Spirit on this side can always escape back to the Spirit plane when threatened - a sort of "reverse shamanic escape". If you allowed your Shaman to capture spirits in this way, then you would have to allow them to capture him when he is on the spirit plane...
<<But, with a Complete Success, can the Shaman demand one service of
the spirit and release it, thus either sending it out on a single
task, or learning enough about it to add it to his Tradition?>>
>
> I would have thought that you could do this much after defeating
> the spirit under any circumstances. Anyone else have an opinion?
>
I think, per the rules that you need a complete defeat to add a
spirit to your tradition anyway. Presumably this is talking about
either disembodied spirits in the mortal world of spirits which have
possessed someone that the Shaman is trying to exorcise. In these
circumstances I think that you probably do need a complete success,
due to the Spirits ability to escape back to the Spirit plane under
normal circumstances. A normal success will drive the spirit off,
but won't give you anything else from it, unless you are prepared to
follow it onto it's home territory and capture it there
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