Re: Heortling CM ( was Re: Ahh! )

From: Peter Larsen <plarsen_at_...>
Date: Fri, 20 Feb 2004 11:37:43 -0500


At 02:07 PM 2/20/2004 +0000, bethexton_at_... wrote: me:
> > Combat is a big deal to the Orlanthi, but it's not the only thing.
>A
> > common religion should serve the common needs of the people.

>I thought that was what Flesh Man provided? I assumed this was a
>secondary, less common, common magic society. It seemed unlikely to
>me that many people would bother belonging to two different sources
>of common magic with mostly overlapping magic. As Flesh Man is the
>one listed in HQ I make the assumption that it is the most common and
>widespread one, and hence that everything else must be less common,
>and presumably less broadly useful (else it would be likely to be the
>more common one).

         Maybe, except I think Heortlings, being basically theistic, would have some kind of theist common magic, too. The Flesh Man stuff seems almost more "how to be human" rather than "how to be Orlanthi."

>So, if Flesh Man provides a lot of the useful everyday magics, then I
>don't think there should be a second society offering a lot of useful
>everyday magic.

         OK, fair enough. I think I prefer Flesh Man subsumed into clan-based common magic systems, and I have a little trouble imagining Heortlings belonging to Common Magic societies (I mean, if you want Combat magic, you could initiate to Destor Allfather for a year or two to get some combat magic for a 10% increase in time), but that's me.

>That is also why I suggested that there may be similar societies that
>let young hot bloods following warrior deities to have a little magic
>when they have to go do their stint in the fields. I agree that
>there should be common magic sources for some farming help, I just
>don't think it has to be from the same society as the battle magic.

         This is where we differ, I think. You see the potential for a bunch of semi-organized societies, and I imagine all common magic would come from the clan (like every other good thing in the world). Either way is workable, depending on the needs of the story and players.

>I think basically we were coming at this from different
>perspectives. So whatever works in your game I guess :)

         Indeed.

Peter Larsen

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