Telmori Keywords (Long)

From: illuminate33 <inarsus-ferilt-z_at_...>
Date: Thu, 11 Mar 2004 17:29:08 -0000


This is written by Ayukata according to old HW format, I don't make effort to convert it into HQ. (Animism Magic is grestly changed in HQ, as you know.)

#Telmori Cultural Keyword

*Physical Skills

_at_Hide, Close Combat (Spear and Shield), Running

*Mental Skills

Speak with wolves, Geography of own territory, Telmori Tradition Knowledge, Telmori Custom, Mythology of Telmori

*Personality

Suspicious toward Non-Telmori, Intolerant toward Non-Telmori, Loathe Lunar Empire

*Relationships

_at_ To Telmori,To Shaman of own Pack, To Wolfbrother (Follower or Ally, (rarely) Dependentj

*Magic

 Telmori are Animists contacting wolf totem mediated by shamans, they close to attain more perfect form (fusion of wolf and man) by integrating totem spirits and getting talents. A telmori who passed through initiation has Three Talents.  

*Disadvantages

 Telmori is hated by neighbors for they hunt domestic animals and for they have a memory that was contaminated by Chaos, many people distrust them.  

#Telmori Occupational Keyword

There is no distinct difference between hunter and warrior, hunter also participates in war and warriors usually hunt in daily life. This only indicates own tend of field. Both of them renowned and respected are called "Wolf Warrior".

 But only apprentices of Shaman are exception. Though they sometimes join hunts, usually they help works of Shamans and learn skills taught by them in return.

#Hunters
Only skillful men to hunt among pack are regarded as hunters. They hunt down game preys and drive them to direction of warriors and corner them when they are missed from sight.

*Physical Skills

 Chase prey games, Move Silently, Throw Javelin, Throw Javelin with Javelin-thrower, Acute Vision, Hide in Cover  

*Mental Skills

 Track, Know Prey animals, Listen, Scan for danger

 Patient
* Relationships

 Nothing Significant
* Magic

 Only Integrating with wolf spirit
* Living Standard

 Minimal
* Equipment

_at_ Some Javelins, Javelin Thrower, Shield

# Shaman Apprentice
They are sidekicks of Shamans and learn affairs of spirits. Though they cannot lead pack yet, but are respected properly by pack members.

#Advanced Occupation Keyword
#Great Shaman "Alpha" of Pack.

*Magic Keyword

All Telmori have access to spirits of Tribal Totem of Telmor.

#Telmor Tradition
Telmor is Hsunchen Wolf Totem. He is the ancestor of all wolves and his children are many great wolf spirits. They usually have good relation with other animal spirits (Translator: I cannot agree with this.) But other spirits are usually hostile to Telmor Shamans.

 Telmori territory is Great Forest growing thick in Spirit World. Their great pack hunt near of this. Telmori join the pack of Telmor no matter he is four legged or two legged when he dies. And eventually in a form of four legged or two legged, get lives as new telmori.  

*Disadvantages

 For they hated by non-animal spirit, they cannot contact with non- animal spirit and must overcome it by Spirit Combat when they want to use its power. Sometimes it might attack them on its initiative.  

*Telmor Tradition Special Spirit

+Old Wolf: Might 15-15W
 This spirit is head of Wolf Pack, sometimes this spirit is integrated / or forced into Fetishes. It augments Leading Ability and Combat Ability in Group Combat.

+Canine Madness: Might 15-15W  

*Wolf Brother:

Telmori Wolf Brother is larger than Normal Wolf in size and as large as Great Wolf. Add Large 15 to Narrator's Book Normal Wolf Abilities.

And Telmori leaders and heroes sometimes have great wolves as wolf brothers. See also Great Wolf statistics in Narrators Book.

But about player hero's Wolfbrother is ally, follower or dependent. So their ability is according to normal rule of relationships.  

 "Large" ability isn't explained in Hero Wars, (done in Anaxial Roster.) Without this ability, it means same as men in size. Roughly Large: 15 is in side of Ostritch. (It is larger than Large Deer (Lage: 12) and Lion (Large: 18))

Cursed Ones cannot control their Shapechange and they involuntarily turn into werewolves from dusk of Wildday to dawn of Next day. (And they can turn into wolves intentionally by using power of Telmor.) Pure Ones don't turn into Wolf Forms involuntarily even in Wildday Night.

(P.S In Wildday of Dragonpass, Red Moon is Full Moon.)

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