I do think it becomes a wakeup call as you put it, since it's a fairly noticeable effect.
On 26 May 2004 at 11:15, Kevin P. McDonald wrote:
> As was mentioned elsewhere, winds all over the world gradually shift
> towards Dragon Pass, and dissapate when they enter the affected region.
> This has a wide range of interesting effects, depending on where you are
> looking.
>
> My game is set in Carmania, where the seasonal wind patterns locked into a
> generally southeastern flow. That means cold, dry winds came down off of
> Valind's Glacier for the entire year. Winter was unusually severe, and the
> following harvest was severely affected. Everyone worried, and the finger
> of blame was pointed in many directions. Some in the know blamed the
> Lunars/Dara Happans and their obsession with Orlanth. Others blamed Hare,
> the Pelandan trickster god, and his Crooked buddies (Storm Gods, chiefly
> Valind). Old folks blamed it on the decline of Virtue among the young.
> Noble Houses blamed each other. Etc, etc, etc.
>
> Eventually the effect ended, and things went back to normal following a
> period of unstable and stormy weather. The effect this had on my game was
> that many groups saw the Windstop as a "wakup call" and kicked their
> various plots and plans into high gear. One result of *that* was the
> return of the Boat Planet, but that's another story...
>
> ~Kevin McD
>
> PS: After reading Sons of Kargzant, I am curious what *they* thought of
> the Windstop, and how they reacted to it. I'll bet it effected them worse
> than most people outside of Dragon Pass...
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