Also, we have plenty of real problems to think of - how the stinking lunars are stealing our cattle, or how the Blue Door Lotus League is musceling ointo our trading 'turf', or the magical ramifications of a troll winning Year-Husband, etc. "Monster hunting" is much less the goal of HQ than RQ (or D&D). Sure there are gangs of Chaos thingies, or individual monsters running around, but the political/religious/cultural tensions are what the hero wars are all about, not bashing a couple broo and a scorpion man or two.
As an example, that Earth Temple buried in the Chaos Caves in Snake Pipe Hollow is more interesting than the chaos baddies surrounding it (at least, *I* think so). Can the heroes revive the lost cult of Baroshi? What can the Snake Pipe do in the hands of a god? Which god? Can the heroes do *anything* about the Mother Maggot or the Hole Into the Void? Killing off some monsters is just an appetizer for the more important questions!
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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