Siege of Karse

From: Joerg Baumgartner <joe_at_...>
Date: Thu, 15 Jul 2004 15:48:57 +0200 (CEST)


Light Castle wrote:

> OK, I'll make a final call on that if it becomes directly relevant.
> But it's clear it's down that way. That's fine. I like the logic of
> Durengard, although he could always have been crowned there
> and done his day-to-day running of the place from Mt Passant.
> There's plenty of examples in history of the coronation needing
> to be someplace that is no longer the active capital.

In my book, that's why one would have the Malkioni coronation rites in Mt Passant...

>> To nitpick, the attack on Broyan's forces necessarily predates the siege
>> of Karse by a few days (the skirmishes which sent Broyan holed up into
>> Whitewall). Smithstone was a major city of Broyan's Volsaxi tribe, too.

> Fair enough. The attack comes in, Broyan retreats to whitewall, the
Lunar army keeps
> moving and sweeps up Karse.

Actually sitting before the walls of Karse for a while.

The old city of Karse (now abandoned, somewhat upriver, atop an escarpment that used to be the river bank before the Leaden Serpent blocked the Creek-Stream River) was famous for its fortifications which allowed the mainland Pelaskites to survive the Greater Darkness. When the new city of Karse was founded, the protective deity was invited over to reside in the new fortifications (which IMG resemble those of Nochet, another site famous for sitting out the Greater Darkness). Given inspiration from the Whitewall List, I suspect that Panaxles the Architect had a hand in creating Old Karse and/or Nochet.

Fazzur being the Wideread, I doubt he would have considered using Chaos allies against such a magical protection. Having Moirades play his "King of Dragon Pass" card for dragonewt allies seems more appropriate.

> (Fairly bloodlessly, if I recall correctly)

As far as the non-fighting populace is concerned, yes. Prior to the dragonewt assault, there were Kethaelan contingents (IMO Caladrans or Porthomekans) within the city, but they seem to have left when the Lunar sea force turned up. The dragonewts which took the walls slaughtered all identifiable defenders but spared everyone else.

>> Fazzur is not actively involved in the siege of Whitewall. During the
>> start of the campaign, he left his slow contingents to keep Broyan's army
>> from interfering with the conquest, then systematically took the other
>> centers of power and money in Volsaxar. While building up the final
>> assault on Karse, he also has troops securing the supply lines via
>> Smithstone and pacifying the clans of Volsaxar. When the supply lines from
>> Wilmskirk to the besieging forces of Whitewall are threatened, Fazzur has
>> to send part of his mobile army to oversee the dissolution of the Kultain
>> tribe. This will create an ebb and flow in the forces present at Karse and
>> Smithstone. Towards the end of the year, Fazzur sells the governorship
>> over the Volsaxi and Smithstone to Baron Sanuel. Meanwhile, his agents are
>> active in Rikard's New Malkonwal, seeking out dissidents or bribable
>> allies.

> Wait. How long after the assault on Heortland is the Siege of Karse?

> A quick look at the Whitewall Wiki seems to indicate the invasion begins
in Illusion week
> of Sea Season 1619, the Seige of Karse begins Death Week of Fire Season
1619, and
> Karse falls during Stasis Week of Earth Season 1619. That's a longer
Seige than I
> realized (although it could still have been fairly bloodless if it was a
"wait them out" kind
> of deal).

It does seem to be on the longish side. But then, almost everything on the Wiki is negotiable, especially side issues.

What could have taken Fazzur that long?

  1. getting the dragonewts hired after the surprise assault failed to take the fortifications. (The 'newts marching past Whitewall could make an interesting siege portent, too - cries of "Remember Boldhome" etc.)
  2. getting the Corflu fleet on its way and to the mouth of the Marzeel River.
  3. feeding and housing his expeditional corps outside of Karse. (I want to set a few cameos in that period...)

In either case, there is a communication and negotiation lag, even though fast overland transportation could manage the route unencumbered and unhindered within a few days.

> That also makes the take over more a recent thing, which may work for the
> game, since it means no one has yet established real connections with
the new Lunar
> overlords, allowing my players to make whatever moves they want. That's
fine.

I'd say give or take a few weeks as suits your game best.

> > > Herotland gives us Rikard vs the Esvulari he's conquered,

> > More likely vs. Hurlant or Karhend Orlanthi, although the Bad Sheriff of
> > Jansholm plot always works. Think of a Sir Guy de Gisborne who finds he
> > has a conscience after eliminating one bunch of rebels in a gruesome way
> > (or the nun who betrayed Robin Hood and wants to repent).

> Exactly the sort of thing she might be going through. And isn't Rikard
trying to impose
> Rokari monotheism on the "too tolerant" Aeolians? Or did I misunderstand
that?

IMG some of Rikard's followers/allies have this as their agenda, most importantly the Rokari bishop of Nochet (of the du Tumerine family of Nolos/Pasos) who seeks to expand his parish drastically. I see Rikard himself as dependent on the bishop and his magical support, but gnashing his teeth at the effect on the morale of his native supporters. Also, in my game the northern Aeolians (a minority among Andrinic Heortlings, concentrated in the cities and around a few local holy places) are the main victims, whereas in the south there is a contrary movement where Rokari become enamoured by the "romantic barbarian" notions of the Aeolians. Sheriff of Nottingham and Abbot in Karhend...

> > > Rikard vs Broyan, Broyan vs the Lunars, and Rikard vs the Lunars.

> > The major outrage among the Lunars was the drowning of the concubines
> > which led to the dissolution of the Kultain tribe. Check the Wilmskirk
> > Yahoogroup list archives for some ideas.

> I don't feel like joining yet *another* mailing list, though. I can't
seem to find a mention of
> it anywhere else using google, however.

I'll try to summarize it on the Whitewall Wiki, then.

>>>   Obviously, I can always make something up for one of the other 6ths if
>>> none of these
>>> appeal to her. (Calandraland seems the easiest, if I go with a split
among
>>> the various volcano priests.

> > Here violence is part of the religion, as among the Uz and the
Heortlings.

> Ahh, but violence isn't the only possible atrocity, is it?

Most of the other original sins/apocalyptic punishments are harder. Spreading a plague on purpose always is bad, and this or mass poisoning are probably atrocity fodder most everywhere. Application of moral evil slips into Vadeli territory - Lokarnos has an extensive link list for Vadeli atrocities.

I'm not sure how far we want the Aztec Flower War parallel to go - eating human sacrifices after tossing them into the Volcano offers some technical difficulties, anyway. I do think that the Caladrans regularly do things to neighbors from their own culture which might count as atrocities elsewhere. There is a reason why these comparatively primitive savages are feared in Kethaela. Not as bad as the Tarsh Exiles, but definitely hard on their neighbors.

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