- In HeroQuest-RPG_at_yahoogroups.com, "Light Castle"
<light_castle_at_s...> wrote:
> That's too bad. I'm with a you, a firm believer that even in those
kinds of scenarios, you
> can make the PCs center stage. Like your idea of the clue hunting.
The big NPC has
> some huge idea, but to pull it off they need help, and so the
players have a series of
> tasks. Each one helps the final outcome in some way. For me, the
most annoying
> scenarios to play were always the ones that built to an ending
where it never mattered if
> we showed up to begin with.
>
> LC
>
Mine were definitely in the clue-hunting and maguffin gathering camp.
Then when the time came, we found out just what those wierd things
were actually used for. However, I run a strong "Paranoia"-esque
riff in my games at times. (Serve Argrath! Argrath is Your Friend!)
Perhaps a text bar of "what else can we do" might have been in order
but... even at the new 80 page size, space is a premium.
Jeff