>My players are going to Karse from Furthest. I would like to know
>what do you think is the best (or most common) route.
Assuming that Whitewall is still besieged:
Furthest - Stopover - Goldedge - Slavewall - Too Far - Dwarf Ford - Glasswall - Aldachur - Herongreen - Dangerford - Jonstown - Boldhome - Wilmskirk - Roadend - Halfort- Twotop - Darsrest -Ramsleap - Smithstone - Vingaford - Enfrewstead - Karse.
Hazards: Too close to Snakepipe Hollow
OR
Furthest - Stopover - Goldedge - Stop Here - Bagnot - Marasdun - Harda Pass - Hendarstead - Tink - Two Sisters - Runegate - Swan - Redbird - Famous Bell - Jonstown. Then as first route.
Hazards: Goes right through exile territory
OR
From Bagnot go West Bush Range - Dendrogi Pass - East Bush Range - Silent Trade Landing - Dragons Eye - Dangerford. Then as first route.
Hazards: Dragons Eye.
--Peter Metcalfe
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