Most magic on the battlefields of Glorantha will even out - Side A may have X magic, but Side B will have the counter to it, and vice versa. Only in extreme circumstances should minor/personal magic (like feats, fetishes or spells) have a great impact on the field. instead, Gloranthan War Magic is that done by groups of people - whether a half-dozen shamans summoning Oakfed, or a small Heler or Orlanth temple bringing on a drenching downpour, or the Crater Makers making Craters.
Extraordinary circumstances would be like the WindStop. A side without personal magic is at a great disadvantage - look at your own characters and figure out how many bonuses from magic they get on average - for a lot of people that will be 5-10 points of ability gone, for great heroes that could be upwards of 20 points!
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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