Re: Unit Strengths (was Re: Tarsh Exiles)

From: Mikko Rintasaari <mikrin_at_...>
Date: Tue, 16 Jan 2001 14:02:52 +0200 (EET)


On Tue, 16 Jan 2001, Mark Galeotti wrote:

> Mikko wrote:
>
> > I think elite, highly magical, units like the
> > Stormwalkers or the Full Moon Corps propably are not even nearly 1000
> > strength. More like a hundread.
>
> > Somehow I still feel I should just rewrite most of the units. Have each
> > tribe provide a 1000 strong fyrd, and some kingdom level elite units.
> > Also some magician (priests and priestesses) counters.
>
> If you check out the orders of battle from Martin Laurie's campaign on
> Wesley Quadros' website, _at_
>
> http://www.bvcompuworks.com/wesley/campaigns/gwandor/ob/ob.html

Thanks... I'll do this.

> you'll find that the largest empire unit is 900, and many are much smaller.
> Now this does not mean that the 'regiment' in question is necessarily
> smaller, just that this may only be a detachment of the whole, or it could
> be under-strength through casualties, etc. The 'allied' (rebel) forces,
> though, are organised much more by hero band or location, so I'd agree that
> the notional of tribal units makes a lot of sense. But to be fair, (a) the
> existing unit names are atmospheric and fun and (b) Greg's and thus our
> understanding of Glorantha/DP has come on a l-o-o-ng way from White Bear &
> Red Moon!

That's exactly why I think I'll chanse the units to something more sensible. DP is a neat game, but I want a bit more clear reasoning for my actual Glorantha RPG than just nostalgic names.

Incidentally I'm also going to scale the superheroes WAY down. Combat strength 20 AND magic immunity is just too far over the top for me.

I don't think Harrek is supposed to be able to swat the crimson bat off the sky alone (even with his buddies). I'll give them high physical and magical stats, but not quite the 20 / infinity.

Heresy... I know, but it just doesn't seem to fit the rest of Glorantha too well.

        -Adept

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