<snip>
> Later, once they get into the game and world, they can be as
> immersive and as reactionary as they want - but first, I think its
> important get the folks involved, right?
>
> Jeff Kyer
> MIB and Huscarl
I have nothing against humour in games, but I pefer humour rooted in the setting. The play examples, I think, should be gently pulling people into the spirit and feel of the Gloranthan setting. These examples remind me of the D&D times of 1980...
-Adept
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