Re: Re: Suggestions for a demo game

From: Neil Smith <neil_at_...>
Date: Wed, 10 Nov 2004 22:36:41 +0000


On Tuesday 09 Nov 2004 9:03 pm, Light Castle wrote:
> Hey neil.
>
> Well, since it is THIS weekend (I told you it was last minute) I sort of
> doubt I'd have time to get a hole of YBoT5.
>
> Here's a question. I want a scenario that preferably highlights the fact
> that everything in HQ doesn't need to be decided by combat, that all sorts
> of other contests can be just as dramatic in this system. (Or at the very
> minimum, that combat can be *drastically* affected by the passions and
> relationships involved)
>

"Ride For Your Wife" is a Praxian game, and the main action scenes are impala-mounted chases, not combats. In one playing of "Attack of the Wolfmen," a gang of marauding werewolves were defeated with the tactical use of one PC's 'Hissy Fit' ability.

As for "The Peace Process," thanks to Rob and Jane for their kind comments. It is, unfortunately, over 95% in my head. All that exists on paper is a set of character sheets and less than a page of very terse and incomplete notes. I think Rob was only able to run it because he'd played through it and even then his version was utterly different from anything I had intended (though seemingly still lots of fun).

The good news is that, because LC's a nice chap, I'll send him what I have in the vain hope that he can make something of it. The bad news is that I'm not prepared to send it to anyone else before I've written it up properly. The good news is that doing so is next on my list of things to do. The bad news is that once it's complete I'll be putting it into the MIB scenario warehouse, so you'll have to get friendly with an MIB if you want to play it.

Neil.

-- 
Neil Smith                    Milton Keynes Roleplaying Games Club
neil_at_...                       http://www.mkrpg.org.uk
http://home.freeuk.com/wimp  Honorary Life Member SADWargamers.com

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