> A) Surrounded by three tribes: The book says "Dundealos,
> Kheldon, and Sambari" and if I set my scenarion before 1618
> the Dundealos will still be in existance.
> 1) Is this a suitable region for setting a scenario aimed at (and run
> by) people with no previous experiance of HQ nor with the
> minutiae of Sartar's politics or tribal dispositions?
Depends on whether you see existing material as interesting background to add to your story, or a nuisance getting in the way of your creativity. (No, I'm not saying either view is good or bad).
The Dundealos, as you know, are due to have some serious problems coming up in 1618. Not much documented about them that I know of, officially or unofficially. Google suggests that Jon Smithers did some work on them, but the link seems to be dead.
The Kheldon are
a) Kallyr's tribe, with all the politics that involves
b) the lot who got saddled with a throw-away line about not having
Movement powers any more, which is potentially quite difficult to
handle. (There are ways round it, but it does give you decisions to make
before you start).
Various people have done partial lists of Kheldon clans, and partial maps of where they are, but AFAIK no-one's so far done anything coherent and complete. (Yes, it's on my to-do list.)
The Sambari AFAIK have very little official material about them (BA and DP is about it), but there's a lot of unofficial background on them on Benedict Adamson's site
http://www.badamson.nildram.co.uk/Glorantha/community/Sambari/
which you might well want to borrow. I see among other things that "The Dundealos tribe was a traditional enemy of the Sambari Tribe"
And here's another version:
http://www.jim-mclaughlin.pwp.blueyonder.co.uk/Sambari%20Tribe.htm
No doubt there's more out there, but that should give you a start.
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