(grin) yes, I know, but the fact remains that she was a lot closer to them than probably knowing their names. And a very fine story it made, too.
> The only thing that I would say is that by not giving the crucial
> detail then it robs the narrator of making that judgement call for
> her game. Maybe she wants her player to talk to the dragon (see the
> Gwandor)
Yes, that's the real problem. The narrator at the very least needs to know what's plot-important and what's window dressing.
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