RE: Re: What the Dragon Said

From: Jane Williams <janewilliams20_at_...>
Date: Sat, 19 Feb 2005 07:38:52 -0000


> > in the group he was running
> > before, they were at one stage telling her what to do not vice
> > versa,
>
> Actually she was skillfully manipulating the whole of Whitewall so
> that the city did not disintegrate into its many conflicting
> factions while King Broyan was incapacitated. She did it in an
> inspired way IMO, using the player characters who had proved
> themselves thus far.

(grin) yes, I know, but the fact remains that she was a lot closer to them than probably knowing their names. And a very fine story it made, too.

> The only thing that I would say is that by not giving the crucial
> detail then it robs the narrator of making that judgement call for
> her game. Maybe she wants her player to talk to the dragon (see the
> Gwandor)

Yes, that's the real problem. The narrator at the very least needs to know what's plot-important and what's window dressing.

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