Re: Fiends and Cacodemon

From: Kevin Blackburn <kevin_at_...>
Date: Sat, 23 Apr 2005 09:28:29 +0100


In article <1DP7OD-2957Vw0_at_....t-online.de>, Norbert Franz <norbert.franz1_at_...> writes
>

[snip]
>
>Even if I did have a chance to play HeroQuest, say,
>every other weekend, i.e. 26 weekends out of 52,
>chances are none of the characters would grow too
>fast. 26 times 6 HP = 156 HP
>Let's round that to 160 HP. 160 / 20 = 8.
>That would be 8 Masteries overall in a year, no
>fudging involved.

Mmm, and I've been playing at a bit over that rate over some 5 years - if it keeps the players happy and I can still come up with ideas and keep myself happy...

> But given that it now costs 6 HP
>to go up +1 in an affinity with non-concentrated
>magic, which is what most player-characters have,
>it would only allow growth by a little over 1 mastery.

I admit I read HeroQuest rules on this and other matters, and elsewhere, and thought:
1) I can't introduce this, it breaks player expectations (dropping edge when one players entire combat style was to use spirits to get a huge edge, that was uncertain of hitting, was particular right out) 2) I don't even want to introduce this, it doesn't help my imagining

I'm not sure there's a changed rule in HeroQuest from HeroWars I liked, I'm sorry to say. Background material is generally fine, however - which was what I was after.

Thus for me affinities are 3HP, skills 1HP, if used. Above 19W, +1 HP, above 19W2 +2, etc.

Hero points for bumps are widely used in my game sucking some of the HP out of the system.

>
>Cacodemon I haven't thought about much so far,
>but I would make him a lesser deity in the xW5 - xW6
>range.

 From Runequest descriptions - a bit weaker, I'd have thought - but looking impressive.
>
>-- Norbert

-- 
Kevin Blackburn                         Kevin_at_...

Powered by hypermail