> From: "Mark Galeotti"
> Leaving aside the saga-style play, where
> each adventure may be the highpoint of a
> year's normal activity, I suppose I do
> feel that progression in play sometimes
> seems rather hectic.
> . . .
> Obviously, this is a game. But thinking about
> the films, TV programmes and above all
> literature from which we get most of our
> tropes, they seem to break into three
> broad categories as advancement goes:
>
> (a) the serial, where there may well be major
> in-episode upsets, but broadly speaking, there
> is little major episode-on-episode development.
> Captain Kirk in episode one is younger than he
> was in the last one he played, but not
> especially better.
How about Buffy and Angel? They both have major
character obtaining new abilities, training up
existing abilities, gaining and resolving character
flaws, obtaining followers and sidekicks, and
maintaining relationships. I can't really think of
any others, so maybe the are exceptions.
The show 24 has some of that, but the character
development happens off-screen between seasons. The
characters come back with new positions,
relationships, etc.
Chris Lemens
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