>> Would it have been "here's how Humakt learnt to> > Undead, and only won because he knew a secret
> > command Undead, but ZZ can do the same quest"? Or
> > perhaps "ZZ challenged Humakt for the knowledge of
> I do not think that Arkat twisted the cults he
> belonged to -
> remember the Arkati rule about doing things with
> respect. He
> betrayed the cults he belonged to, which is a far
> worse thing. He
> gave the secrets of Humakt to ZZ, and showed
> Humakt's weaknesses to
> ZZ. A far worse thing, I think.
But that's exactly what I just suggested, isn't it?
> And something that can show up in a game - for
> example, maybe a band
> of ZZ have kept the knowledge of an Arkati rite that
> makes the Death
> affinity weak when used against the Undeath.
Sounds good.
> Maybe that same band
> has figured out how to make that rite work against
> Destroy Undead.
Would that be "fight undead"? The standard Death affinity feat? And maybe "lay ghost", too?
> Or maybe a band of ZZ have kept the knowledge of the
> Humakti gifts
> and geases and are using that to figure out the PC
> Humakti's gease based on what gift he shows.
Ooh, nasty!
> Arkat's
> Challenge - a heroquest challenge that would take
> some of the player's Death affinity.
Maybe, but that's a bit too reminiscent of the Vivamort ability.
Jane Williams
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