Re: Introducing newbies to Orlanthi.

From: Victor Lane <thelhf_at_...>
Date: Fri, 27 May 2005 09:52:59 -0700


Heh, I like the Asterix idea. I have quite a number of those laying around I could use.

My players are big into complex character creation, so I think they'll really get into all the details of the sub-cults and whatnot. These are all D&Ders, so they love picking things off lists. I'm going to put a whole session towards character creation, I think.

I'm going to have the first adventure be a clan moot followed very quickly by a defending against a cattle raid. And a cattle raid in retaliation, if there is time. Both of those seem to be big parts of Orlanthi life. (The importance of relations and blood lines and the importance of cattle!)

It's going to be face to face, over the course of the summer. Probably every week, to fit in everything I want to fit in.

I'm definitely going to be setting up a yahoo group for the game. I like the idea of myths and stories. Definitely good for getting in the feel of Glorantha.

The story arc I have roughly in my head involves the slow destruction of the clan, Final Days at Skullpoint style. With Lunars thrown in. Because everyone loves Lunars. *grins*

--Victor

Jane Williams wrote:

>>So my question is this: What's the best way to introduce a group of
>>Glorantha newbies to Orlanthi society?
>>
>>I have What My Father Told Me, from HQ Voices, so I'm going
>>to make some
>>copies of that and hand it out. Does anyone know of any other
>>good hand
>>outs I could use? What has been peoples general experience with
>>introducing people to Glorantha and Orlanthi?
>>
>>
>
>The last time I did it, I started by finding an analogue that we all knew
>enough about to help, and found attractive. You could use Vikings (without
>the sea), Celts (Roman invasion of Britain/Gaul), some semi-appropriate
>fantasy series that you've all read, whatever works for you and your
>players. I used Asterix, with references to Katherine Kerr's Deverry. And
>later, in another context, explained Odin as being "a bit like Humakt" - it
>all depends on what references you have in common.
>
>In terms of game design, you may find it helpful to start the PCs as
>pre-initiates, and have the players learn along with their characters. So
>you start with Orlanth and Ernalda, explain what aspects they cover, without
>mentioning any of the huge and confusing array of sub-cults until they
>express an interest in that aspect. Just tell them all the lesser deities
>and sub-cults exist - go into more detail when needed, and not before. Then
>they learn the basic myths of society by experiencing them as part of
>initiation.
>
>Will you be playing F2F, or what?
>
>We used to play weekly, but stay in contact by email in between, and I used
>to send them a story or a myth to read a few days before the game each time.
>Somethng related to the next session. "Here's what the storyteller said last
>night, while you were sitting round the fire" sort of level. Then we'd
>discuss it in-character, and then go and do something with it.
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>Yahoo! Groups Links
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