Re: Those Ker-razy Romans (Was Re: Larnsti Brotherhood)

From: Scott Rogers <amaretto_sirloin_at_...>
Date: Fri, 10 Jun 2005 06:55:26 -0700 (PDT)

donald_at_... wrote:
In message <20050609222738.42027.qmail_at_...> Scott Rogers writes:

>But would this model apply to ALL territories/cults? For example, in
>our game the Leaders of Sartarite "regiments" would invariably be Carls
>or Clan Cheiftans, ergo devotees (at least) of Orlanth Rex, while the
>majority of his men would be thunderous/adventurous. Are subcults a
>factor in what you are saying?

Heortling warfare is covered in detail in Thunder Rebels. Like everything else in Orlanthi culture it is based around the clan so the base unit is the clan warband. This could be anything between a squad and a company in strength depending on the size of the clan, who leads them, the cause they're fighting for and the way the wind blows. A number of clan warbands gather together to fight behind one leader who may be a tribal king.

If the clan is fighting on or near their tula their fyrd may be called out as well which increases the numbers but with less skilled warriors.

Cults and subcults will rarely separate out - family and clan are the primary ties.

I realise this, and concur completely, the question is of battle magics available to members of the Band.Eg: Fyrdsmen fighting alongside the Thanes would contain worshippers of Barntar,Hedkoranth and humakt as well as Orlanth no? The battle magics of the Fyrdsmen would not necessarily be fighting magic. That's all I meant.....

-- 
Donald Oddy
http://www.grove.demon.co.uk/



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