With regards to power, I was thinking at the ability to teleport/ run up cliffs/ heal relationships/Decapitate Foe and all those kinds of things. Talents tend to be things like light fire/ hide in cover/ climb tree/ clean stove or whatever.
Rob:
> > I have a guy who is playing a solo game, and he is
> > playtesting a concentrated common magic Orlanth Initiate. It
will
> > be interesting to see how that turns out.
LC:
> Again, this confuses me. How is that possible? IF you concentrate
your
> common magic, you can't be an Orlanth initiate. At least, you
can't use
> affinities, right?
Really? Consults p.108 of the HQ rulebook. You could be right. Hopefully Roderick Robertson (as game developer) could give us his ruling.
Could be back to the drawing boared for me.....yikes!!
Regards
Rob
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