I agree with Donald. I started playing Call of Cthulhu before Runequest
and I was fond of the descriptive and realistic way to describe
characters, experience advancement and world physics (an age more
advanced than level system, experience points and saving throws).
Next I loved the different magic systems in RQ and the way they were
subtly different and still related to game world reality. Then there
were the cultural, sociological and theological informations revealed
in Borderlands supplement and sets like Genertela and Gods of
Glorantha, which shed much more light and shadow in the world than any
other I knew.
In the end I suspect the reason why I love Glorantha is because it
cross-references with deep issues (political, cosmological,
psychological) of the real world in a two way dialogue: it encourages
me to observe real world history under different points of views and
then to return to Glorantha to play with it like a simulation of
anthropology.
It's an adult game, in positive terms, and one suited to inquisitive
minds.
Gian
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