> Additionally I tend to run normal life in amidst
> them, so that
> character interaction, which is what really drives
> story, happens as
> normal and the HeroQuest is a goal, a sought
> framework. I think there
> is a lot of substitution going on in a practice
> quest, which makes it
> great for tying into other game events.
It occurs to me that this ties nicely into another
thing I'm rather fond of - Gloranthans interpreting
mundane events as tests imposed by their deity. If
what they're seeing is the result of them being in
some way sucked into a long-running practice quest,
they could even be right.
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