Re: YGWV

From: Light Castle <light.castle_at_...>
Date: Fri, 10 Mar 2006 09:22:02 -0800 (PST)

Hey Rob,   

Rob <robert_m_davis_at_...> wrote:

    >I'm jumping in here way late, so forgive any cross >posting!
>
>Hi LC - you know, YGWV - so if the players dig >it......

    Oh, of course. :) And in my Karse game (back when it was a growing concern) I had a Nathic Avenger assassin type who had grown disillusioned with the Empire (but not the Goddess). She had a rival who was of the Lunar God of Murder's cult of assassins. I was then going to throw in a Krarsh assassin cult to give them a common enemy and see what my player decided to do. (In fact, in Karse, I had the Krarsh cult be a bogeyman story. Everyone says that secretly all the organized crime is really run by it, etc. etc. But except for one priest yeas ago who turned out to be a worshipper but appeared to have no crime link, no one had ever actually encountered a Krarsh worshipper.   

>Gim Gim the Grim in Pavis was a shadowy assassin type >fellow. You assumptions dont have to be wrong.
>
>Just putting the MGF case!

  Indeed, as she exists in the game now, Krarsh`s followers are shadowy assassin figures and manipulators. And such a cult is always a fun idea in certain types of games, I would say. :) The debate with Peter seems to be more about interpretation of Krarsh and her magic, which is digest territory now that it has moved beyond proposing some keywords for Andy to use in his game.    

  LC                     



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