t.
> Seconded: and I'd suggest that you treat this area
> as
> one where the character and their cult are developed
> in play. Work out the affinities and feats as you
> go,
> and feel free to move some of them to and from
> Common
> Magic as things become clearer, too. I can see a lot
> of potential overlap between those little magics
> that
> make life go more easily, and those of the Household
> Goddesses.
>
> What you're doing is designing a keyword, really.
> The
> PC is fixed with a keyword of "initiate of household
> godddess 17" or whatever. But the keyword details
> can
> be developed in play. And once you've done that, do
> let the rest of us know what it looks like!
>
>
>
>
>
>
>
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