Re: Re: Flying Magic in HeroQuest

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Wed, 2 Aug 2006 07:22:31 -0700

> Forgive me, because I am away from my books at the moment and can't
> recall the correct game terminology, but I seem to recall one of my
> players asked for, and I granted him, a Horse which could "Run on
> Wind". It was a companion level 2pt beastie, and could talk, run on
> wind, and crave turnips as it's three abilities. Unfortunately I only
> allowed him to run with the wind, ie. in the direction it was blowing,
> which slightly restricted the utility. Judging by the concern about
> flying magic here, should i have denied the player this for his starting
> hero?

No, why? it sounds like a case of "Yes, but" - I ant a horse that can fly "Yes, but it can only go with the wind".

They got round the wind direction by the Hedkoranth godi calling
> up winds as required: I seem to recall he could wealk on wind as well,
> and did so frequently!

So the problem is solved by synergy between the godi and the horse owner.

I don't see a problem.

RR
C'est par mon ordre et pour le bien de l'Etat que le porteur du pr�sent a fait ce qu'il a fait.
- Richelieu

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