> .. I figured I'd try Lunars.
> b) The group will want to play powerful characters
> (not necessarily
> Heroes at the start, but not the "stickpicker" level
> - I personally
> don't mind that, but I know my group).
> What should we look for in terms of published
> adventures? I don't like
> the idea of making my players read the Lunar
> handbook before play,
> either; anyone have any suggestions for a brief
> summary that will at
> least kick us off into the "create-as-you-go"
> character generation?
Just an idea, but how about taking Tarsh Wars as a starting point? The characters are ready-defined for you, though not in full HQ terms, there's a loose plot ready to go. And they're probably the sort of power level you'd enjoy.
Anyone tried this?
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