> > There is a fundamental issue here; D&D Powergamers
> may not find a
> > lot to get their teeth into with Heroquest if you
> give them
> > scenario's they are used to in powergamey-D&D
> style but with
> > Heroquest mechanics.
>
> Depends on what sort of powergamers they are.
> Certain types might
> actually enjoy HQs free-form environment."You mean,
> I can get a soul-
> sucking runesword just by writing it into my
> character description?
> Neat!"
Just as long as you drop the "beginner infants" idea that then says "but only at an ability level of 13, so you can't actually use it for anything". How to implement this sort of thing is probably one for the Rules list, but take a look at the concept of "pompous magic" to see the problem you're trying to avoid.
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