Re. the players, I donīt think you should assign a leader unless
they suggest it - try to let them choose who is the actor each go
and the others can augment. That works in my experience.
If the contest is taking too long, just rank up the bids and with
it, hopefully, the drama. In theory, the players ought to do that
too, naturally.
I have given my players stupidly difficult opponents in the past,
with stupidly high abilities and stupidly high APīs. I think that
just got them going - in a way, I think they are more likely to win
this sort of EC than the lower point one, as it seems more important.
Sam.
p.s. The other thing I think no-one mentioned yet is: have one or
more of them taken off in a raid. PM me if you want my suggestion,
one I have used in the past and hope to use again in the future.
- In HeroQuest-RPG_at_yahoogroups.com, "L.Castellucci"
<lightcastle_at_...> wrote:
>
> You can control ingame time a bit by how much narration you give
to each
> scene before rolling.
>
> Most EC don't take very long, I found, often not going more than
5-6 rounds
> if starting APs are in the 30-50 range.
>
> Having a massive AP difference between the jungle and the PCs
could be a
> problem if you let the jungle overwhelm them with high bids. (You
could do
> the jungle as a main entity with followers and the players as a
leader with
> followers and have high APs all around.)
>
> LC
>