> wrote:
> > Well of Souls is better in that way because
> there's a fair bit of
> > guidance in how to run it.
>
> There is one great piece of advice in some actual
> plays I have seen for
> it. Make all the players take a relationship to a
> narrator character in
> character generation. That way the players are
> hooked right in.
While this seems like a great piece of advice if you know at chargen that that's the first scenario you're doing, how does it work if you dropping it into an existing campaign? I can see that in a few cases you might be able to fiddle character back-story to add a remote cousin they'd forgotten about, but you couldn't do it for everyone, surely?
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