RE: Re: Heroquest rules - Equipment

From: Matthew Cole <matthew.cole_at_...>
Date: Thu, 10 Apr 2008 20:10:29 +0100


Ah! All is clear. I have a reservation, interestingly the same one: how could you keep track of the skill increases due to new equipment (etc)? Sounds like a job for equipment bonuses!

-----Original Message-----
Andrew Solovay

"Matthew Cole" <matthew.cole_at_...>
<snip>
So, a game consequence: If a character finds some money, and the player wants to decide what to do with it, I'd argue he could improve his weapon skills (up to a point, anyway) and pay the half-price "improvement related to game play" rate. The player would say "I spend the money to buy better weapons" as the in-game justification (just as he might "spend" that money to buy up his "wealth" score). Of course, he could also use, as the in-game justification, "I spend the money hiring trainers"--but if his character doesn't have time for that, or is in a nice market with lots of quality smiths, buying weapons might be a better in-game option.

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