Re: Re: HQ 2

From: Guy Hoyle <guy.hoyle_at_...>
Date: Tue, 9 Jun 2009 06:21:12 -0500


But in RQ, spinning up often involves chances of failure. "You failed to cast Protection 6? OK, lose 1 magic point. Here comes the giant... Ouch, 18 points to the left leg with his maul! That Protection 6 sure woul have helped, huh?"
Guy

On 6/8/09, L C <lightcastle_at_...> wrote:
> Matthew Cole wrote:
> >
> > Imagine if a screenwriter or novelist
> >were to detail the spinning-up procedure of even the most important
> >character every time there is a conflict?
>
> Just about every anime ever. OK, not every one.
> But most of the Magical Girl genre. Voltron. Quite a few others.
> The transformation sequence, which is basically spinning up, is repeated
> just about every time.
>
> So it would make perfect sense in that genre.
>
> >This is not to say that there can be only one use for the HQ rules!
> Not so!
> >I think it's worth noting that only minimal work is required to play in a
> >more recognisably traditional way. Perhaps the freshness test on
> augments or
> >even the limit-of-one would be the first things to go when converting?
>
> Possibly. Having not seen the freshness test (not having the rules) I
> can't say much about that.
> The one-augment rule seems easy enough to house rule using HQ1 or
> something similar as a guide.
>
> LC
>

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