Re: SuperHeroQuest

From: L C <lightcastle_at_...>
Date: Fri, 27 Nov 2009 09:20:00 -0500


I think the first part of this answer is missing. :)

Charles Carroll wrote:
>
>
> So basically a strength of 3 is twice sa string as a strength of 2.
>
> 1
> 2 2
> 3 4
> 4 8
> 5 16
> 6 32
> ...
>

That sounds like the old geometric progression from DC heroes.

> So if Hulk has strength of say 40 it was HUGE!
>
> This made it easy to have strengths like Thor or Hulk and
> differentiate between them and have speeds like The Flash had without
> having to go into the 1000s or tens of thousands of points.
>
> You could also spend hero Points to temporarily boost them -- run
> twice as fast, punch twice as hard, etc.
>
> I am strictly a 60-70's Marvel Fan with no interest in Dc but I wanted
> to game the Marvel Universe DC Heroes was an amazingly accurate rule
> set to do so. It solved all the awful things about the Champions game
> system which I could not stand from an elegance standpoint.
>

Champions was such a nice idea, but the math spiraled out of control for me.
Regardless, while DC heroes had some fine things, it doesn't really answer my question about doing superheroes with HQ2.

LC

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