This "problem" seems to boil down to niche protection in my eyes, and I would refer you to the rules on "Specific Ability Bonuses" on page 51. To quote the key passage "Broader abilities are penalized not to maintain a balance against the Narrator's world, but within the group, so that colorful choices are rewarded."
In other words, you would protect the specialness of PCs stand out powers by ensuring that any PCs efforts in that arena are ranked accordingly by use of appropriate bonuses.
Jamie
>
> So I've been thinking about a Super Hero game in HQ.
>
> While I get using the ability ranks as story effectiveness and using
> character description as credibility tests, it remains something that
> trips people up.
>
> In some ways, I wonder if the new focus has removed some of the benefit
> of the infinite scale HQ has.
>
> Take, for instance, the Justice League of America or The Avengers.
> Superheroes of wildly differing power levels. The range of superstrength
> alone in both groups tends to be pretty huge. The issue is when people
> have their super strength as an important part of their characters, but
> are in completely separate scales of said strength. I'm not sure how to
> handle that in a game. I suppose I could just acknowledge the difference
> in say Spiderman and Thor's strength as credibility tests when necessary.
>
> Thoughts on how to handle that?
>
> LC
>