> Personally I'd avoid using ST & TR if you're going to start using Sartar.
> They introduce a level of complexity into the cults that isn't there in
> Sartar. In the end Sartar will give you much more flexible and simple
> characters that the players can more easily understand. As the character
> generation rune system isn't in ST & TR, when converting it's easy to limit
> your character. It's much more fun from scratch with Sartar.
>
As long as you ignore all the mechanical bits (admittedly not that much in TR!) you can get a lot of mileage out of Thunder Rebels and Storm Tribe. Thunder Rebels in particular has a lot of neat cultural stuff.
-- John Machin "Nothing is more beautiful than to know the All." - Athanasius Kircher, 'The Great Art of Knowledge'.
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