I don't think it's all that clear cut, although giving the kind of thing one can normally do with something seems pretty common.
LC
Trotsky wrote:
>
> I don't know about Savage Worlds specifically, but in other systems I've
> seen (GURPS and RuneQuest, for example), the skills are much more
> specific than the keywords in HQ tend to be. For instance, it's not hard
> to remember what 'Sword Combat' does; it's less obvious what the keyword
> "Mercenary" entails. At least it is for me; other people probably have
> different experiences.
>
> --
>
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