Re: Re: Using HQ2 for Exalted?

From: L C <lightcastle_at_...>
Date: Fri, 25 Dec 2009 17:24:27 -0500


David Scott wrote:
> Great,
>
> Any ideas about the great curse. This is fundamental to the setting. I've thought about having it as a starting flaw at the characters highest skill (as usual). It can't be bought off and triggers when the character fails in something eg Total defeat.
>

OK, I get that the Great Curse has to do with the Solars going all psycho and totalitarian... How is this invoked in the game world as it stands now?
> I'd keep them as it gives the impression of progression, but I might be wrong. But I do see your point. Actually, just a list of charm names might be the way forward. Progression is obviously by increasing skills.
>

*nod* I do think there is something to be said about that in HQ2. It doesn't do a great job of "tiers of power" that stack up without a little thought.
> Although under HQ2 those abilities could just be considered part of the umbrella keyword. I envisage a kind of 100 word description of the overall exalted type.
>
>

I think we're thinking similarly here.
> Personally I wouldn't differentiate between non-supernatural and supernatural at this stage. That's all covered by the +6/-3 bonuses in HQ2. Exalted will also have more masteries,
>

Why? If the default is Solar, you don't need to add masteries. Remember, NPCs don't have stats. (I mean, there's nothing really wrong about starting with more masteries, but it doesn't strike me as necessary.)
> I think this is covered by the general vs specific ability rolls in HQ2.
>

*nod* I think he was just highlighting that it applies here. (I might be wrong.)
>
> What about making them buy the keyword first? Thus getting rid of any complications of rules. I'm keeping the different xp costs for caste and non-caste abilities.
>

Could you explain yourself further there?
> I only use this approach in my games. Speeds things up.
>

*nod* Personal choice. I prefer dramatic augments if you're limiting them to one anyway. I think that's just a "what works for you" thing.
> For others interested in Exalted, but without rules sets etc, you can download a free introductory adventure with the basics and characters from White Wolf's site in the quickstart section:
>
> http://www.white-wolf.com/downloads.php?category_id=20
>

That's the tomb of 5 corners thing?

LC

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