Re: Re: Using HQ2 for Exalted? - Virtues

From: L C <lightcastle_at_...>
Date: Thu, 31 Dec 2009 00:13:52 -0500


David Scott wrote:
>
>
> On 30 Dec 2009, at 17:19, L C wrote:
>
> > This is interesting to me.
> > You see Limit as something players will avoid. One option, of
> course, is
> > to make it be the central flaw. (They don't get to pick it.)
>
> It's one of their three flaws, that also includes their motivation and
> a virtue. They don't get to pick any of their flaws - it's tough being
> a superhuman guardian of all creation.
>

Sorry, I meant you could make it automatically their top flaw.

>
> > I'm also not sure what you see it doing. This is what they roll against
> > when they act against their virtue? Or push themselves too far in
> power?
> > It's just a source of challenges to be resisted so they don't snap?
> > If that's the case, does it even need a stat? Can't you just have
> > anything that might push you to a limit require a roll to keep control,
> > with the resistance set according to story needs? (You've been throwing
> > perfects around? Have a "very hard" limit check.)
>
> Rather than have a ten point trigger, their trigger is now an
> increasing flaw that when limit is gained may trigger against the
> rising difficulty of the campaign. I'm hoping that as their limit flaw
> increases, it's held in check by the rising consequences and rising
> base values. When the game reaches a crescendo and the characters are
> confronted with acting with or against their motivation or virtue that
> will be the best time for them to pop! I intend to use limit as a
> story driver not a mechanic to screw the players over.
>

I'm still unclear on when it will trigger and what it does if it does. So certain acts will require a roll against this increasing Limit ability? The odds are you will lose that roll as it increases? Is that what you are going for?

>
> All of my players are quite experienced with HQ2 and will probably
> grab these flaws and run with them just for entertainment value.
>
> Most players in Exalted try hard not to accrue limit. In Exalted you
> also gain it by spending willpower to avoid unnatural mental
> interference, that's gone in HeroQuest. Using perfects to increase
> limit is mechanism for increasing limit and making players aware of
> the consequences of their actions and not all Exalted have perfects.
>
> Limit is covered on page 4 of the return to the tomb of five corners.
>

Yes, I've read that, I'm more concerned with what you want it to do in your game.

LC

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