>How, in HW, is a "normal", Orlanth-initiate-type PC meant to handle
>ghosts? "Run away" is about all I can think of. Or resist possession
>so well that the ghost loses AP.
The basic magic resistance is 14 so he resists the spirit's might using that. If he has a combat affinity, he could use that instead. If they give convincing reasons why another ability should be used instead, then let them.
>On inspection, I can't find any way in which the players can damage
>the ghosts. And I can't find any way of changing them back to normal
>form.
They have to be exorcised by a shaman with his spirit combat if possessed. A Kolati or Earth Witch can do the job as can Kareena at Apple Lane.
--Peter Metcalfe
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