Re: Berserk Kinslaying

From: bethexton_at_...
Date: Tue, 27 Mar 2001 17:03:02 -0000

My understanding is that kinslaying is kinslaying is kinslaying, no matter the circumstances. It isn't so much a crime (your bloodline is equally victim and criminal) as it is a tragedy. Not just the pull your hair out and wail in anguish tragedy, but also bring awful chaos influences into your life tragedy.

I think at some level by breaking one of Orlanth's most fundamental rules you lose that all pervasive background protection against chaos that he normally provides. So in a way it is a crime that the cosmos itself will punish. At least this is how it works in King of Dragon Pass :) Possibly spirits of retribution would attack too, depending on what oaths of mutual protection you have within the clan.

There is a bit of a question of "are all clan kin?" Possibly if the victim were from another bloodline it may not be considered kinslaying as such (as least as far as being an open door for chaos). The clan might punish the killers bloodline to some degree, and would probably outlaw the killer (to prevent any revenge violence from soiling the clan, if for no other reason).

The Humakti might be partially exempt, in that when joining the cult I believe you formally sever your relations with your kin. But in serving the clan you take new oaths, and killing a clansman probably violates those oaths, which I suspect Humakt will punish heavily. I'd still imagine this would usually get them outlawed though.

The uroxi probably doesn't have that same exemption, although I can see clans possibly protecting themselves by formally outlawing anyone who joins Urox, then re-adopting them as weaponthanes (they are clan, but no longer kin). This could partially explain why the uroxi usually have their own stead (besides the fact that nobody likes to share quarters with them!)

> New Orlanthi stead campaign with a Humakti and Uroxi in the party,
so need
> some clarification before they start butchering people!

I'd make the consequences *really* clear to them before play starts, so that they understand what chances they take in going berserk. Anyone in that culture would realize the consequences, after all.

--Bryan

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