[hw-rules] Re: Geas-breaker

From: Roland Volz <rmv1_at_...>
Date: Wed, 04 Apr 2001 17:18:59 -0000


[Jeff Kyer on geasa.]
> (There's a wonderful writeup on how geases work in Irish myth in
> 'Pagan Shore' which I'm very fond of!) I've used this source as the model for how geasa work in my games. I also like the weird, "grab-bag" quality of many "legacy" geasa. Getting a strange one (like the Pains of Macha - can't remember its exact name) because of the act of an ancestor is a great way to build some interest in the history of your game in a PC who's mainly interested in the combat system.

It is primarily for the "legacy" geasa that I adapted the random geas generator I posted in the hw-rules Files area.

Will we see the Household of Death's geasa written up in Storm Tribes or some other supplement? I'd love to have a baseline to use to determine just how powerful geasa get in Glorantha.

Roland

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